This experimental game was created over six weeks as part of the BA Digital Games course at Cologne Game Lab. The game combines film techniques with eye-tracking technology to create a gamified cinematic experience. The player enters a disturbing, otherworldly basement and must look at certain creatures and avoid looking at others in order to survive.
Team
Sam Baer: Project Lead, Artist, Director
Dasha Cherkasov: Lead Designer, Sound Designer
Elena Oesterling: Video Editor, Animator, Artist
Genefra Pamin: Designer, Programmer, Assistant Manager
Melissa Perl: Video Editor, Animator, Artist
Arthur Sliwka: Lead Programmer

