
This narrative game was created over six weeks as part of the BA Digital Games course at Cologne Game Lab. The game follows one of the world’s last “Delights” – a being whose sole aim is to bring joy and wonder to the world. The player progresses by blowing life and colour back into old, grim environments and defeating corrupted Delights as they embark on a journey of discovery and heroism.
Team
Sam Baer: Project Lead, UI Artist, Animator
Dasha Cherkasov: Lead Designer, Sound Designer
Genefra Pamin: Programmer
Melissa Perl: Environment Artist
Neul Ha: Character Artist, Lead Animator







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